Now I love Battlefield (mostly BFBC2) and I love Arma 2 and 3, and these two have their own unique play style to them with both of the series focusing on big scale battles, but none of them captured a great war feel in regards to an online multiplayer session. That's where SQUAD comes in and saves the day to satisfy that lust.
SQUAD is the next game from those who develop the Project Reality mod for Battlefield 2, and describing its position in popular FPS war games, it sets nicely between Arma and Battlefield where it provides a great balance between the arcade and realistic styles of gameplay.
It's visually stunning but it is appealing to look at with the Unreal Engine 4 running it, although the sound design is just lovely. The gameplay on the other hand is what will appeal to a niche group of players. Talking from experiencing it, you'll be thrown into a huge map that's been greatly designed for tactical play, enter a squad and communicating with each other to advance on the battlefield and take control of points.
That would be one quad's job to do, while another would survey the area, another would keep going on patrol and on the ready to strike, with another squad being support as a fail-safe if something goes wrong. This would all happen if every squad knows what they're doing and communicating, and that actually happens more so than usual compared to other FPS war games which is kind of nice.
Also it's worth mentioning that the shooting part of the gameplay isn't easy regarding long distance shots. It's not as easy like in Battlefield or Arma even with the best of assault weapons. Aside from correct and accurate sniper shooting, tactical advancements and actions are king over quick shots, which again is a great refresher compared to other shooters.
If you crave for a realistic first person war shooter but with no complications and a focus on actual tactical/strategical team-work, then give SQUAD a shot as it comes out on Steam Early Access this month in November.
Edited by FreakOrama